Tuesday, March 27, 2012

Ch.1 Reflection "Confessions of a Digital Storytelling Teacher: Twenty Revelations About Digital Storytelling in Education"



Ohler, J. (2008). Digital Storytelling in the Classroom: New Media Pathways to Literacy,

Learning, and Creativity [Kindle DX version]. Retrieved from Amazon.com




I like Ohler's use of student generated artifacts as an assessment of the “depth and breadth” of the work students do when telling a digital story.   I agree with the author that several “literacies” are present in the process of digital story telling.  Professional storytellers use a variety of approaches and skills to collect, develop, and publish their ideas.

I remember several years ago when I was teaching a media technology class at a Sacramento middle school, one of the first realizations I had was that my students could figure out most technical issues with software and equipment on their own or with a partner—what they struggled with was having the foundations of how a story is developed.  They just did not know how writers and artists create a story from scratch.  I tried to introduce tools like planning sheets, storyboards, and self-assessment documents, but they were resistant to doing the work.

In retrospect, I think their resistance was because I had not clearly demonstrated to them how the tools were authentic parts of the DST process.  As I continue to read Digital Story Telling for Classrooms, I am curious learn about how the Ohler related similar tools and their value to his students.

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